BP and J Discuss: Verdant Skies

Jane Titor's avatarPart-Time Storier

Jane: Welcome to the second episode of BP&J Discuss, a series of collaborative reviews with my friend Bishounen-P!

Bishounen-P: Today we’ve decided to review something a little unorthodox for us, as we usually review visual novels, but we felt like those who enjoy VNs might like this game!

J:Verdant Skies is one of the many Harvest-Moon-inspired farming games out there, in which building potentially romantic relationships with the people who live near your farm can be just as much of a focus as actually making money farming. This one sets itself apart from the other games like that with a sci-fi setting—your farm is part of a small but growing human colony on another planet—as well as with some really refreshing diversity among the characters you can pursue. But before we start debating which one is best girl, let’s talk about the gameplay.

BP: One thing I…

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Cute, Short, Free

Every now and then I find myself bored, and I go through my “to-play” backlog over on Itch. While most of the games I play over there are game-jam games to display one’s skills, several of those end up being adorable and something I’d like to see more of.

Marshmellow Day Spa is a game that I first looked at and said, “Wow, marshmallow is spelled wrong.” Being the naive and gullible idiot that I am, it took a second to realize “No, that’s how it’s supposed to be spelled. It’s a pun, Bish.”

This game is only a few minutes long, but the idea behind it and the graphics are both extremely adorable. You navigate a little spa in order to fill relaxing hot-tubs with cocoa ingredients per each marshmallow’s request. I’d love to see a more fleshed-out version of this game, or something equally as cute from the developer in the future.

There is Never Enough Space! is quite a unique concept for a little puzzle game. You have to sort files, furniture, and many other things to make room for other things. My only complaint is that I want more levels. I personally think this would make a fantastic mobile game.

“Oh great!” I said, when I first started to get into free Itch games. “Another farming game! I must quickly inform all of my friends of this game’s existence before I download it for myself.” Then I downloaded Perma, and had to come to the sad realization that many of the games that look amazing on Itch are either work demos or game jam games.

That being said, if you want a glimpse into what-could-be in this adorable, Animal Crossing-looking world, it is absolutely not a waste of a half hour or so. It will only scratch that itch a little but will also send you looking for more.

I have a tendency to save my favorites for the end. While I do have positive memories of the other games I’ve listed, I felt that most of them were too short. With Yard Tale, I’ve never felt that was the case. So, does this mean that it overstays its welcome? No! In fact, I feel like Yard Tale is around the perfect length for what it is.

If you like cute, quirky dialogue, silly but fun characters, and most importantly TRADING QUESTS (the distance for these is short trust me) then you should definitely give Yard Tale a download. It’s a great little game and I can’t wait for Froiktown to release more.

Vocaloid Favoritism

Though I like to pretend this is a respected Visual Novel review blog, I mostly write it for myself. It’s no secret to the people who know me that I absolutely adore Kagamine Len, and that I have a big long playlist of Vocaloid songs that I listen to over and over and share with my good friend Jane Titor.

While I slacked a bit on writing for a few months while adjusting to my new job, it’s not really new anymore and I’ve got the creative juices flowing through me once again. I’ve been working on some SECRET PROJECTS and I figured I’d write up a blog post about some Vocaloid songs that I really enjoy.

Songs to Sing

I have a tendency to sporadically type out lyrics in capital letters to my friends and they’re beginning to recognize the songs that I repeat over and over. Though I barely know any Japanese, the following songs have sections that are easy to repeat.

Lovin’ That Beat

One thing I love about Vocaloid is that there’s no shortage to the sheer range of genres you can find, and a genre I always find myself jammin’ to in the car is electronic. *Excuse me, as I’m not extremely well-versed on music genres, but I think this one is broad enough to cover what I’ve posted below. I’m a terrible dancer, but I love to shake my hands around and do some upper body dancing to these.

Weird Stuff

The Vocaloid fandom, as most fandoms, can be weird. You can find a song about pretty much anything. You can find covers of English pop songs to original Japanese songs about a girl cutting off her finger because she broke a promise. The songs I’ve listed here include a Len cover of a familiar hammer song and a dystopian society where Miku is Big Brother.

Giga-P, Pinocchio-P, PowaPowa-P

Surely someone out there has wondered why I go by Bishounen-P. It originally began as an Idolm@ster joke. A friend and I were discussing that fans of Idolm@ster will make their game usernames with their favorite type of girl or related thing, like Cute-P (a type of idol) and then I named myself Bishounen-P, and it’s stuck. However, the original reason I noticed the -P on names was because of Vocaloid producers. So here, I’d like to say a little something about my favorite producers.

Giga-P is the reason I got into Vocaloid in the first place. A few years ago, when I was still in college, I thought I’d search up Vocaloid on YouTube and see if I could find something I’d like. The first song that I found was Giga’s remix of Suki Kirai and I absolutely adored it. Since then, I’ve followed his work and I honestly can’t say there’s a single Giga song that I don’t like. I’m also a big fan of his utaite (singing cover) work! I’m a huge Giga stan and I’ll take that to my cold, weeaboo grave.

I discovered Pinocchio-P through Project Diva. I originally was exclusively listening to Kaito covers of his songs featured in Project Diva, such as Common World Domination (and the Kaito version is still my favorite!) but I listened to more and more of his songs and loved the weirdness and realism in them. The song listed below is one of my diehard favorite Vocaloid songs, period.

Ah… PowaPowa-P. I discovered him far too late. After listening to Strobe Light, which is probably his most popular song (and a fantastic one at that), I listened to his entire discography. His songs are beautifully crafted and his lyrics ingenious. Discovering that he released this song as a suicide note tore me apart and nearly every time it comes on I have to stop what I’m doing and just listen.

For those of you that made it to the end, thanks for reading (and hopefully listening to) my self-indulgent post. And always remember, Kagamine Len is the best.

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|Art for me by Ghiri

Spoiler Alert is a generic addition to the infinite runner genre

I was flipping through my documents and found this old review I wrote in March of last year. I never posted it anywhere online, so I figured I’d post it here!


Spoiler Alert brings you to a time reversing universe. You play as a chili pepper knight, beginning on level 3-30, fighting the boss, then playing all levels in reverse. It’s a pretty neat idea, honestly!

However, the execution is poor.

The levels begin (or end, rather) simply. Level 3-29 starts off with one enemy, and two sets of coins you must reach. Being the second to last level, you would expect it to throw at you all it has. Now, I understand that games start off easy, to teach you mechanics and how to play the game in general. But Spoiler Alert is advertised as “a game you play backwards.” Being as such, it was disappointing to say the least that it ends up just being an endless runner game where you go left instead of right.

Putting that aside, Spoiler Alert has an even bigger problem than its simplicity.

A lot of levels flat out don’t make sense.

So, in order to progress, you have to jump on dead enemies to bring them back to life as well as collect coins the pepper received when he first played the level.

Pictured below is the end of a level in World 2. The coin at the beginning was never gotten by the pepper, so you have to jump over it. This doesn’t make sense. Since the level “begins” there, he would naturally obtain it, unless he was purposely avoiding it (which, again, doesn’t make sense.)

https://steamuserimages-a.akamaihd.net/ugc/936058621814243092/0792CB27D9EEC54F5CE611F3BB5ABD4A958C5098/

You might think this is an isolated example, but it isn’t. Here are some more examples.

Level 1-30, where you have to put in effort to avoid the coins a boss throws at you.

Level 1-20, where you have to get this coin in order to finish the level. It would be impossible for the pepper to retrieve this going forward.

https://steamuserimages-a.akamaihd.net/ugc/936058621814274987/76ABA41FEAD592EBC1160E4BF693A011886A93AA/

Level 1-3. The level that made me even want to write this review. These spikes are at the beginning of the level. The pepper spawns at the very edge of the levels, because this is an infinite runner game (not to mention that the spikes have huge hitboxes.) If he were to play this left to right, he would die instantly.

Another minor annoyance is the fact that when going for gold, the only way to fully retry a level is to either complete it, or restart from the main menu. Getting gold on every level means to beat them without dying, so it’s irritating when you’re going through ninety levels to have to complete or go all the way back to the main menu to try again.

All in all, my main problem was with the lack of charm. It could have very easily been a charming little game, if they had put some more effort into making the levels seem real. As it is, Spoiler Alert remains as a generic infinite runner game.